@startuml
sprite $square_phone [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00000EFFFFFFFFFFFFFFFA100000000000BFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFE70000000000FFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFE930000004FFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFEB8666EFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD00000
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000000DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD000000
0000002DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD2000000
000000005ACCCCCCCCCCCCCCCCCCCCCCCCCCCCA600000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SQUARE_PHONE(_alias) ENTITY(rectangle,black,square_phone,_alias,FA6 SQUARE_PHONE)
!define FA6_SQUARE_PHONE(_alias, _label) ENTITY(rectangle,black,square_phone,_label, _alias,FA6 SQUARE_PHONE)
!define FA6_SQUARE_PHONE(_alias, _label, _shape) ENTITY(_shape,black,square_phone,_label, _alias,FA6 SQUARE_PHONE)
!define FA6_SQUARE_PHONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,square_phone,_label, _alias,FA6 SQUARE_PHONE)
skinparam folderBackgroundColor<<FA6 SQUARE_PHONE>> White
@enduml